this website is being shut down
hi! this url will redirect to my new portfolio soon. please go to my new portfolio using the button below if you ended up here by mistake!
what i'm working on now
ZLab is a concept webapp designed for a 3D-print on-demand service
the USP of the application is it's automatic quote calculator that accurately determines the quantity of material required for a model
technologies used include
-.NET 8 with Razor Views and Bootstrap
-SQLite DB and ASPNET Identity
-three.js (model previews in browser)
-email functionality using Brevo
-localization (english and norwegian)
-custom bash-scripts used to slice models and parse the g-code for automatic quotes
this build is currently used for development and is missing a lot of functionality
Traversy Media's 'React Crash Course 2024'
i recently completed a great React crash course and am working on deploying it with Node and Express
the course goes trough setting up a React project, core concepts such as states, props and routing, and using json-server for implementing CRUD using a json-file as a database.
Traversy Media's 'React Crash Course 2024'
i recently completed a great React crash course and am working on deploying it with Node and Express
the course goes trough setting up a React project, core concepts such as states, props and routing, and using json-server for implementing CRUD using a json-file as a database.
recently released
iOS and iPadOS app developed in Swift using frameworks like SwiftUI, UIKit and SwiftData
Pasty allows the user to quickly paste pre-defined snippets of text in any text field
demo - render
design concept for a floating ocean trash collection device created for my EPS (European Project Semester) project
modelled with Shapr3D and rendered in Blender in about two days, these mockups helped us quickly visualise our concept to stakeholders
demo - VR
VR demo designed for generic headsets powered by a smartphone
the application allows the user to look around a simulation of one of my prototypes collecting floating trash in the ocean.
it runs on Unity using a custom camera rig controller that addresses the shortcomings of the headset used - including IPD adjustment in software and gyroscope-based tracking (as opposed to true spatial tracking)